![]() Make sure you have at least one daughter with an armor sundering ability on an attack that procs often, like shadow strike for instance. alpha strike: burst, in a nutshell- you get an extra 50 action points above the standard 50, but your next turn on the initiative tracker comes in 100, rather than 50, time units later. Remember that the Blademasters charged attack can be flung from range (so she can’t counter attack it) it’s also a single use high damage attack so good idea. Spam reactions, her counterattacks can be countered, I had two Soulslingers using reaction shit every turn (without bursting) and my shield bearer using her reaction every turn as well, Delayung her turns with abilities like shield bash is good too. Seriously though, going for the Surgeon for the first time ever feels so great, it is difficult and you get a sense of dred/taste for what is to Press J to jump to the feed. Do not burst, I repeat do not burst because you should be keeping actions to a minimum anyway and she will start getting double turns on you and then your fucked. She thrives off of the more actions you take, so the key is to defeat her in as few actions as possible, lower damage attacks like the Soulslingers basic shot you should consider skipping for fewer higher damage attacks. As long as you have four daughters at level four equipped with even basic memory upgrades, you have the tools you need to defeat the third boss. Its an isometric turn-based tactics game, but it cross. In this regard, The Shieldbearer can boost herself up in the timeline to avoid a flank or backstab.You should have the remembrance that lets you spawn new daughters at level 4. From the former it takes its world: a gothic, Victorian-era city in the grip of a nightmarish disease. Equipping one to Blacksmith's Grace can double the initiative boost she receives. Players will unlock initiative boosting memories as they play Othercide. Use Blacksmith’s Grace wisely as not to cause too much self harm to the Shieldbearer. That being said, there’s no need to spend so much HP if all she has to worry about is an incoming Scratch. The HP cost associated with the skill is far less than the beating she’d otherwise take from boss attacks. Each attack will deal little if not zero damage, and The Shieldbearer's turn will come up sooner on the time line.Blacksmith’s Grace is most effective in boss fights as her main goal is to move into range and draw the boss' aggro. The battle is brutal and one that’ll lead to deaths (or even restarts) if you’re not. This is especially helpful when surrounded by mobs of Scavengers, or taking pot shots from Infected. The Surgeon is the first boss in Othercide and it’s likely that he’ll send all your Daughters to the morgue. Each time she is attacked while ‘graced’ her initiative will boost up 15 points on the timeline. Blacksmith’s Grace will buff her armor by 180 while still triggering reactionary effects. While Shield Bash will dish out some damage, it plays against what the Shieldbearer is all about. #The surgeon othercide how toPlayers learn how to use Shield Bash in the game’s tutorial, therefor one might think it’s the right one to choose. Like her sisters, The Shieldbearer will learn four new abilities as she is leveled up.Īt level 2, the Shieldbearer will choose between ‘Shield Bash' and 'Blacksmith’s Grace’. Weve got something for you: a new Beat the Seed challenge on Discord Win an Exclusive Othercide physical artbook + special announcement for Xbox and. The Shieldbearer is a 'must have' in boss fights as most boss attacks will do significant damage to any other Daughter. She can absorb hit after hit, and allow for Blademasters to get in close, or Soulslingers to get in range. Her main focus is attracting enemy aggro, and making sure to keep her sisters safe. The Shieldbearer is birthed with almost twice as much HP as the Blademaster and considerably more than the Soulslinger. ![]()
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